I've come to the conclusion that if I were to ever write a novel, or a screenplay or anything involving characters and I was ever stuck on what to name a character, all I have to do is look in my Spam Box.
This is just a sample of my spam box. I have hundreds of pages filled with some really unique names.
So if you're ever stuck for a character's name, given or sur-, just look in your spam box. I'm sure you'll find something.
Spider-Man 3 is awesome. On PS3 and 360. PC on the other hand is one jinormously bad port. The second you pop in to the game you can tell that it really wasn't coded to be played on the PC. The maximum framerate you can ever have in any situation is 30, because the game caps it at that. Like I said, it's a port, and if you play anything on a console at more than 30 frames a second it will blow up your television and make your cousin pregnant.
When it comes to bad frame rates in games, usually the first thing to do is turn down some graphics options. So I did that. Turned off extra filters and lowered the resolution. If anything it actually got worse. Turning the res back up and enabling the filters actually got me a better framerate (as much "better" 30 can be).
30 frames isn't bad. In fact it's quite playable. Until you do anything other than stand around scratching yourself. I swing around town and do amazing tricks and stare at the beautiful HDR lighting (one of the few games to actually do it nicely) and amazing scenery and all the while it wavers between 25 and 30. Not bad. Fighting brings it down to around the late teens to early twentys. Boss fights tend to be painfully slow and don't even TRY going underground. The second you enter the subway for some reason it shoots down to 5-10 FPS. What is so painfully intensive underground? Whatever it is it slows Spidey to (wall)crawl.
Speaking of The Subway, whats up with the music down there? It's like they tried to emulate the echoy dullness of the underground but all they ended up with was horribly distorted noise. When I first went down there I thought it was loud rock music being played by the Apocalypse gang, of whom I was sent in to slaughter. Unfortunately not.
For that extra bit of interactivity, the game includes Interactive Cut-Scenes. Horrible technology that has been around since the days of Donkey Kong. I hate these things. Maybe it's because I have no hand-eye co-ordination, but I think it's more because when I see a cut-scene start I expect to put the controller down and watch this vividly entertaining piece of machinmatic cinema. Then a large SPACEBAR appears over the Cut-Scene and I think, "What?".
Maybe the Interactive Cut-Scenes work well on the consoles, but on PC they are just plain mean. You have no way of predicting which button it will prompt you to press next and they flash on the screen for a very short time before Spider-Man dies because you failed to press the correct button. The buttons range from your standard movement keys: WSAD, the advanced movement keys, Q and E, buttons I didn't even know the game recognised like Left Shift, Right Shift and the Controls, the numbers 1-4 and then the mouse keys, Left Click, Right Click and Middle Click.
So whenever a cut-scene starts I'm holding both hands over the keyboard, ready to press any of those buttons, and I have my leg over the mouse in case they throw one of those at me.
This coupled with the horrible frame rate means quite often you have to press each key a few times just to make it sure it got through. If you press it when it skips a frame it disregards your input as non-constructive criticism.
Now I'm up to the final battle of all time and I'm up against Sandman and guess what? The whole battle is determined by those stupid cut-scenes. And for some reason every time they start I get a big cross over the screen saying I pressed the wrong button, regardless of whether I actually pressed a button or not. So essentially I'm stuck.
Another thing I would like to complain about is the fact that the hidden tokens that you (don't really) have to collect aren't highlighted when you use your spidey-sense. I figured the tokens would be one of the very few things the spidey-sense is good for.
By the way, I copyright that image for all time over all the universe for ever and ever amen. It took me a whole half an hour to edit that.
Also, I feel that I should say that I played this on XP, to make sure the bad framerate wasn't Vista. It wasn't. It's just as bad in XP.
Yesterday I booted in to Vista only to discover that almost every program that ran on startup crashed, followed by "Network Command Shell has stopped working".
At first I thought this had knocked out my networking because my Internet wasn't working.
I was looking all through my network settings and router settings trying to see if anything was wrong but it was all working kosher.
After a lot of debugging I noticed 64 bit applications could access the Internet. IE7 x64 was successfully surfing. So I did a search for x64 related Internet issues.
Turns out it's all NOD32's fault. Uninstalling NOD32 and rebooting fixed it. Fuckin' thing. Now I'm Anti-Virus free and I'm Lovin' It.
Looks like it's only an x64 issue. Unfortunate, after using Vista x64 for a couple of months now there doesn't really appear to be many reasons to keep it over the 32bit alternative
Of all the adjectives for an error, I must admit "catastrophic" is by far the coolest of them all.
Related.. ly.. why do developers always put shit pictures in the background of their installers? Shouldn't the install process get users pumped and ready for an awesome game experience? Putting a 320x240, 16 colour, no AA, no filtering, low quality and all around crappy image in the background just makes us depressed. Arsehole.
I'm sure there's some BS answer for this such as a bunch of wankers with ties did some research in to the launch speeds of the install process and found that low res backgrounds made some omnipotent being happy or something. It's 2007 for Christmas' sake! I think it's safe to assume everyone has quad core CPUs and several magaflops of RAM. I'm sure they can handle an image of ginormous proportions like 1024x768.
Well the Interweb downage extended beyond the "worst case scenario" timeline. "At the very latest, it'll be Monday" he said. We didn't get our net back until Wednesday.
The reason our 'net was down was because Internode, our ISP, increased their pricing quite a lot. This comes after taking down their News Server and removing their 3DGamers mirror. So we decided to cut them loose.
We're now with iiNet in case anyone's wondering. We have an extra 20GB a month and we are paying $10 less (than what we were paying before the price increase).
Unfortunately, for some reason our line wasn't eligible for the churn process, so we had to manually disconnect from Internode and wait for iiNet to process our application. If we churned we would have been Internetless for less than a day.
My Design and Interactive Animation project was due on Friday. Unfortunately ZenPhoto (which I use for my gallery) doesn't let me upload Flash files, so until I find an alternative way or look for a mod etc. I'm just going to embed it right here. It might play a bit choppy since it's been resized.
The assignment was to create a character animation in Flash with a song using no text to convey the story. There were also time and file size limitations and what not. The track I chose was Massive Attack's Butterfly Caught.
As I mentioned in the previous episode, my host is changing servers. Well, that's gone through and I've updated everything to reflect the new server settings. As always, there's no doubt I've missed something, so if you find any errors, specifically MySQL errors then please comment or contact me. Thanks <3