Spider-Man 3 is awesome. On PS3 and 360. PC on the other hand is one jinormously bad port. The second you pop in to the game you can tell that it really wasn’t coded to be played on the PC. The maximum framerate you can ever have in any situation is 30, because the game caps it at that. Like I said, it’s a port, and if you play anything on a console at more than 30 frames a second it will blow up your television and make your cousin pregnant.
When it comes to bad frame rates in games, usually the first thing to do is turn down some graphics options.
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PhpBB is really great, but it has one amazingly horrible downfall.
It can’t save sessions to save it’s life.
Here’s an example of what I had to go through today:
Valve have really dropped the ball with their “episodes”.
SiN: Episode One was released, what? Two and half decades ago? Sounds about right. I can’t even remember when Half-Life 2: Episode One was released.
Recently Valve announced that Half-Life 2: Episode 2 will be pushed back until the end of the year. That’s over a year between episodes one and two.
The whole idea behind episodic content was that there were supposed to be constant game releases with short development times between, a month or two, three at the most.
First you create the initial game. In this case, Half-Life 2. Half-Life 2 brings the engine, the sounds, the
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Today we learn about emphasis in the English language.
Emphasising text with bold or italics (or if your an Internetsian: CAPSLOCK) is the common way to get your point across in writing.
After all, there’s a big difference between, “I really like the sky” and “I really like the sky”. You can tell the author of the second comment enjoys the sky much more than the first.
Comic authors do this all the time. In fact I think you’ll be hard-pressed to find a comic that doesn’t do it. Notice that? Emphasis really changes the way you read the sentence.
Here’s a snip from the classic comic book circa 1998, Preacher #44 – Custer’s Law.
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